

Colonists are more inclined to have children at higher Comfort. Comfort Residences and visited buildings improve Comfort up to their Service Comfort value, but Colonists will try to visit only buildings that correspond to their interests. Recovered when resting at home and by visiting certain Service Buildings. Lowered by working on a heavy workload, in outside buildings and during dark hours, witnessing the death of a Colonist living in the same Residence or various Martian disasters. Colonists can't work at low health unless they're Fit. Colonists can be healed in Medical Buildings in a powered Dome, but only if they are provided with Food, Water and Oxygen. Lowered by working on a heavy workload, having no functional home, shock when deprived from vital resources or when the Colonist is injured. Health Represents physical injury, illness and exhaustion. They also have characteristics that must be managed lest the colonist become Earthsick and demand to leave on the next shuttle home: If no such job is available, then they will fill spaces depending upon the priorities that you have set. For details about individual stats and a more comprehensive description of their effects, refer to the Colonist's Infopanel.Įach colonist prefers to work in a building that matches their specialization (below). Morale represents happiness, optimism and loyalty. Comfort represents the quality of the Colonist's life on Mars. Specialized colonists will prefer to work in buildings corresponding to their individual specializations and will have better performance at such workplaces.Įvery Colonist has four stats defining his or her current condition.

Buildings with higher priority will be staffed first. The rest of the Colonists will seek jobs in and around their Domes, according to the building priority and their individual work specialization. Take care to provide enough living space for all of them.Ĭhildren and senior Colonists cannot work, but still require sustenance and residential space. Take care to micromanage their priorities during their first days on the Red Planet, using building priority and work slot management to guarantee that the crucial buildings are staffed.Įvery Colonist is a unique individual defined by his or her name, age category, workplace specialization, traits, and stats.Ĭolonists will automatically staff Residences within their Dome. Since the Founders number is limited to the capacity of the rocket, you may wish to handpick them using the Review command on the passenger rocket screen. A positive evaluation will be awarded if any Founders survive a certain number of Sols, or if the first child is born on the Red Planet. No new Colonists will be available until the Colony is evaluated positively. Their initial task is to prove the potential of the Colony and the viability of a permanent settlement on Mars.Īfter the Founders arrive on the planet, the Colony will be under evaluation for 10 Sols.

The Founders are the first human pioneers of the red frontier and the first residents of the fledgling Colony.
