
- #STRONGHOLD WARLORDS MAP EDITOR UPDATE#
- #STRONGHOLD WARLORDS MAP EDITOR UPGRADE#
If triggered before the enemy approaches, they will still finish if the enemy comes into range during the edict.
#STRONGHOLD WARLORDS MAP EDITOR UPGRADE#
Repair and Upgrade Castle edicts can no longer be used when the enemy is very close to the castle.Adjusted the way splash damage is applied to walls from siege projectiles, to make overall damage more consistent across diagonal and non-diagonal walls.Halved warrior monk area attack damage to 500, doubled cooldown time to 60 seconds.Troops in rabble formation are more reliable at moving to target enemy units on rooftops.Fixed an issue where actors could get stuck just on the edge of unpathable terrain after being knocked back.Fixed an issue where actors would hover briefly before landing during their knockback animation.Fixed an issue where troops could get stuck repeatedly failing to attack warlord workers in melee.Ballistas can no longer attempt to attack defensive stone buildings.Fixes for a number of cases where troops could get stuck (especially in gates) and not be able to move again.Fixed an issue that could cause groups of Mongolian Horsemen to jostle back and forth after moving to a position.
Overhauled the ninja pathfinding system to handle many map and building layouts that could not previously be navigated. Updated popularity report formatting to accommodate longer localization texts. Increased fade distance of buildings on fire. Lord portraits now appear correctly for MP/Skirmish human player non-AI skins in various UI places.
Triangular wall pieces are now broken down more consistently to match the damage level of adjacent square walls (this has no effect on balance but gives a clearer impression of how damaged a section of wall is). Fix for triangular wall pieces sometimes lingering around after adjacent square pieces have been destroyed. Please note existing saves from these missions will use old ruins types. Changed ruins on ‘Heart of an Empire’ and ‘Fortunes’ in the Economic Campaign to fix blocked mission progress. This addresses mortars sometimes not being able to path through destroyed walls in ‘The Battle of Yehuling’. Fix for pathfinding obstacles sometimes not clearing after walls are destroyed. Fixed “Defending Our Lands” from the Genghis Khan campaign so that it correctly shows the build menu. (Note: Old corrupt saves will still crash on load, but new saves will now Load correctly.) Fix for saves crashing on Load due to incorrect refcounts. Expect a tense push and pull battle as both players vie for control of the warlords guarding the path to their opponent's castle. Added a new 2 player skirmish map: Riverbend. The minimap can now be configured to rotate/face North and scale to fit inside its box by default via new settings in options.xml. Motion blur can now be disabled/enabled via a setting stored in options.xml. Added diplomacy points to overall resource settings in Skirmish lobbies. Updated Japanese voice lines for barracks troops. Selecting alternative skins for player’s Lord model will also change their keep type. Added 2 new large keeps, Mongol Yurt and Tribal. Example: troop limit in a 2 player game is increased from 200 to 300. Total troop limit in skirmish/multiplayer is increased. (Note: Extreme! difficulty in skirmish will give the AI an unfair gold advantage.) Added Extreme! difficulty to both Skirmish and Campaign modes. #STRONGHOLD WARLORDS MAP EDITOR UPDATE#
Here are all the changes and additions introduced to Stronghold: Warlords in Update 1.1, as detailed by the developer in the official patch notes: